The warehouse is through the door in the left wall. If you turn left, you'll pass a maintenance droid as you go down the path to the warehouse's bottom right corner, which is a dead end with a metal box:
Kotor 2 Nar Shaddaa Droid Warehouse
To the right, a path goes up to the top right corner of the warehouse before continuing along its top wall, until it meets a bisecting wall and an open area containing another maintenance droid and C6-E3:
The path then goes all the way up to the top left corner, past two maintenance droids, before turning right and meandering past another maintenance droid to the top right corner of the inner warehouse, where there's a metal box by the right wall:
Inside the bar the fumes will begin to poison your character. Kreia communicates through the force and teaches you the breath control force power. Use this technique to remain safe from the toxic fumes of the area, then take on the hoards of enemies inside the bar. There may be a large number of combatants but none of them have very many hit points. A couple force power attacks are enough to take out the thugs. Before walking towards the private room, walk into the room on the left to kill more thugs and earn some bonus experience. Continue through the bar into the private lounge. Question the Twi'lek as to the location of their master and they will spill the beans about their boss and the trap he has laid. Tell them to get out of your site before you kill them to earn some dark side points. Tunnels The tunnels are filled with mines and also contain two dead bodies that hold items. The following map will make your journey faster. Once you select the high security door at the end of the tunnels the point of view will switch to Han Har the Wookiee and you will have to kill Mira. Light side characters have the opposite choice. Be sure to level Han Har up and then use his Wookiee fury to boost his attack. Normal attacks will quickly kill Mira. After the battle you are betrayed, and a pack of Kath hounds are released into the pen. Kill the hounds, then pick up the mines and remains of the other pit victims. Search the small room at the back of the pen for more credits and a keycard. When you exit the pen Ubese bounty hunters will be the next enemies that block the path. These hunters fill the corridors of the following area. The quickest path to freedom is to take a left from the sparring room and use the special keypad to enter the tunnels. Also, the vent controls are marked on the map and can be used to turn the environment of the underground sanctuary against its inhabitants. Once Han Har opens the vent shaft you take control of the main character again. Walk into the circular arena to advance the story. Order the killing of Visquis to earn some dark side points and you will witness a deal between Kreia and Han Har. Droid Warehouse Enter the warehouse and speak to the droid at the control panel at the end of the warehouse. He will not let you pass through to the next section of the warehouse. Speak to the C6 droid on the other side of the crates and he will ask that you disable the C7 blocking the path. Return to the C7 to attack it and continue into the warehouse. The next doorway is locked by a puzzle which can be solved by completing these commands: Rotate the Center block counterclockwise Rotate the Right block clockwise Rotate the Left block counterclockwise
This will permit you access into a room where a droid will provide T3 with Vogga's launch codes. Take this info and wheel towards the exit of the warehouse. You are stopped short by HK assassin droids. Fry these enemies with regular laser blasts and the shock arm if needed. Don't forget to search the remains of the droids to find another piece that is necessary to activate the HK-47 droid on the Ebon Hawk. Goto's Ship You enter Goto's ship with two characters from your team. The room you start in contains a utility droid. Download the program "shutdown" from this droid and move into the next room which is filled with mines droids. There are many consoles throughout Goto's ship. In order to access many consoles you will either need numerous computer spikes or enter the "count". This number corresponds to the transmission broadcasts from destroyed droids. These broadcasts appear on the screen before the droids explode. The count table is as follows: Zero Zero Zero: 0 Zero Zero One: 1 Zero One Zero: 2 Zero One One: 3 One Zero Zero: 4 One Zero One: 5 One One Zero: 6 One One One: 7 There are also programs that can be downloaded from maintenance droids scattered throughout the ship. Once you find a program, be sure to upload it to a console and run it through "system control" on any unlocked console. This will take down Goto's defense systems completely. In between the two sets of cells on the eastern section of the ship there is an audience chamber where you can release the main character to form a full party. Both cell blocks contain maintenance droids with helpful codes. The console in the audience chamber also has a code to access power distribution. When you enter the area of the ship near the torture chamber there is a work bench and a lab table to make use of. There is also a scene showing Goto activating the mine fields on the ship.
C6-E3-GE3Production informationHomeworldNar ShaddaaDate destroyed3951 BBY, Nar ShaddaaManufacturerCzerka CorporationModelGE3-series protocol droidClassProtocol droidTechnical specificationsGenderMasculine programmingSensor colorYellowPlating colorBlueChronological and political informationAffiliationVogga[Source]C6-E3-GE3 was a GE3-series protocol droid that worked in Vogga the Hutt's droid warehouse during the age of the Jedi Civil War. At one time he had been in charge of directing the other droids in the warehouse, until he was replaced with a newer, and supposedly superior, C7-E3-GE3 model. Much to his dismay, C6 was re-assigned to assist C7 instead, and C7's arrogant and condscending nature infuriated him. He attempted several times to convince his owners that the C7 unit should be shipped to maintenance, but as Vogga had little concern over the details of how the warehouse was ran, his requests were ignored.
In 3951 BBY, T3-M4 infiltrated the warehouse to bring one of Vogga's freighter transponder codes to find his master, Meetra Surik, and T3 was assigned to "assist" C6. When T3 discovered the hostility between the two protocol droids, he offered a way for C6 to regain his old position if he would then grant him access to the secured areas. C6-E3 agreed, and when T3 destroyed the C7 unit, C6 took over his old position. Unfortunately, his accomplishment would be short-lived, as soon afterwards a trio of HK-50 assassin droids infiltrated the warehouse, and destroyed him in a hail of blaster fire as they pursued the rogue T3.
A day later, Vogga learned that his droid warehouse had been broken into and that some ship correspondence codes had been stolen. He did not worry about a thing, figuring that it was all in the little girl's plan to take down Goto. Mere hours later, he heard reports that Goto's yacht had been made visible to the rest of the galaxy and that there was a multitude of activity taking place in orbit. A battle had broken out. Vogga waited until finally, his secretary told him that a Jedi was here to speak with him. 2ff7e9595c
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